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    • LiftLog
      • Dev Status 1
    • CryptoApp
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CryptoApp

Why This app was made to test my knowledge of the Combine and CoreData framework from Apple along with handling calls to external APIs and displaying the information. For the architecture of this app I went with the MVVM architecture with worked seamlessly for passing around data to different views. Overview HomeView The app’s homescreen displays the top 250 crypto currencies which was received from an API call to coingecko. Here it displays the overall market cap, 24 hour volume, and BTC dominance percentage as stats. There is a search bar to search for a specifc coin and the columns allow for different sorting options.

  • Basic
Wednesday, July 30, 2025 | 2 minutes Read
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ToyDash

Overview This game was made with Unity Game Engine where I was the lead developer and had another devloper help me create some smaller scripts along with a 3D artist who created all of the models and UI for the game. This game was created for a class at the University of Florida which was essential to finishing my minor in Digital Arts & Design. And yes there is beautiful audio in the game but for some reason we were having difficulties capturing the audio in our recording setup ( I will go back and link the correct video soon :P )

  • Basic
Wednesday, July 30, 2025 | 1 minute Read
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LiftLog Dev Status 1

Why I am building this app as a way to test myself on what I have learned from the 100 Days of SwiftUI course from HackingWithSwift. And what better way to do it than by trying to emulate an app I use everyday, ‘Strong’ on the AppStore. As of right now I just want to be able to do the basics such as starting a workout, input exercises, save templates, have set timers, and add new exercises. The app I am basing it off of has much more functionality than that but this is what I am currently aiming for.

    Sunday, July 6, 2025 | 3 minutes Read
    Contact me:
    • edwin.a.salcedo02@gmail.com
    • EdwinASalcedo
    • Edwin Salcedo

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